My 6th Game Jam

There are six faces of a die and there are six game jams I attended. This time, we created this game.

Looking back

This was a really tough game jam for me since I’ve had a party organized by my brother on Wednesday and was already tired on Thurdsay when I usually invested some time in playing around in Godot and learning something new.

Also, I’ve many times done the dirty trick of spending one lesson of my Python club showing kids Godot which made me review all the basics beforehand.

Before the next game jam, it would be nice to review some game design patterns and maybe try out to program a small game myself which is easy to say but very hard to do. Could be cool to have a Godot programming club instead of Python next year in DDM. Maybe I should try that out.

Team changes

This time, we didn’t have our lead programmer Matous, but we persuaded Hanka to join us and I think it was a great decision! Hopefully next time we will compete in the same lineup.

I thought for the next game jam, it could be a good thing to pick a person which would be responsible for creating the overall plan and for delivering that plan on time.

Fails

Our biggest fail was, that we’ve let everything to last minute and then didn’t have time to finish the game. Many things were done last minute and didn’t look as good. The enemies throwing rocks were unfortunately broken.

What to do better

Nice things I learned

What worked well

What to research