My 4th Game Jam
After less than five months, my friends and I have participated on another Game Jam, where we had to develop a computer game in less than 47 hours. The topic of the Game Jam was “Hero to Zero” and we took that in a very mathematical sense. You can see the resulting game here.
Things that worked well
- writing a todo list inside a markdown, add a letter of the person that is responsible for the task written
- for S (our arts expert) write a list of pictures that need to be drawn
- really question ourselves if the thing we’re currently doing is important and don’t waste stuff with cosmetic improvements of the game, sometimes they might not even be used
- instead mark these cool ideas into the todo list and then when all important stuff is done, one can start working on these
- e.g. we spend a lot of time making the locations on the map show if they have been completed or not by a specific color in a very automatized way but we have never used that, spent some time on custom cursor that we haven’t included as well
- use the Godot picture for testing the skeleton of how the program will work while we don’t have the finished pictures from S
- add different colors of the Godot figure
- maybe prepare these dummy props in advance
- maybe just revise inkscape in advance and then just draw on the godot picture to make stuff
-
some way of debugging the program in a faster mode so we don’t have to play the whole thing to figure out that something is wrong at the very end of the game
- also, it would be great to have some pre-made menu, that we can just put into the game, connect the volume settings to it and maybe write some info about the controls
- the things that need to be customized are:
- the font and look of the buttons
- the texts of the controls section (but not necessary)
- connect the volume settings using GM singleton
- the things that need to be customized are:
-
manage SFX locally (maybe it will be less work later), there must be some global sound config though in the GM singleton
- have enough time to let other people play our game and review it
- even test some tiny parts of the game and let people give us feedback what they think
- consult decisions with the whole team as more people together are likely to make less hasty decisions
Things to improve
As it usually is, I have been thinking quite a lot about what we could improve till the next Game Jam.